Skip to content
Lumion — Build Mode Lumion · 03 of 06

Materials in Lumion

Materials in Lumion do two jobs: they make the model visually readable, and they communicate what the space is made of. Both matter.

You are working with Lumion Education, not Lumion Professional. Some features, material libraries, and object content differ from the professional version. These cards reflect the Education version specifically.

Why this matters

Material choices in a visualization are not decorative decisions — they are communication decisions. Concrete and decomposed granite read differently. Dark pavers and light limestone create different spatial weights. A material that tiles obviously or scales incorrectly tells the viewer the rendering is not trustworthy. Spend time on materials because they determine whether your renderings sell the design or undermine it.

The Rhino-to-Lumion material pipeline

Lumion identifies surfaces by their Rhino layer material. Each unique layer material in Rhino arrives in Lumion as a separate, independently editable material group. If two Rhino layers share the same material, they are one group in Lumion and cannot be given different visual materials without returning to Rhino to assign them unique layer colors.

To assign a material in Lumion: in Material Mode, click any surface on the model. The material picker appears. Browse the Lumion material library, select the appropriate material, and apply it. The material is now assigned to that entire Rhino layer group — not just the surface you clicked.

Material settings

SettingWhat it controlsNotes
ScaleHow large the material pattern appears on the surfaceThis is the most critical setting. An incorrectly scaled material is immediately obvious. A concrete slab with joints every 2 inches or a grass texture with 6-foot blades reads as fake. Scale to real-world dimensions.
RotationThe angle of the material pattern on the surfaceUse to align patterns to surface geometry — paver joint lines should parallel the edge of the paving area, not cut across it at an angle. This may mean splitting certain surfaces into separate objects to materials map correctly.
Color tintShifts the overall hue of the materialUse sparingly. A subtle tint can differentiate two similar materials; heavy tinting produces artificial-looking surfaces.
Reflectivity / GlossThe shininess of the surfaceWet concrete is more reflective than dry concrete. Use contextually, over-reflective materials in daylight renders look like polished metal.
Two-sidedRenders the material on both faces of a surfaceEnable for surfaces that are viewed from both sides — thin walls, glass, canopy structures.

Avoiding tiling

Tiling — the visible repetition of a texture pattern — is one of the most common and most damaging rendering errors. It signals that a material was applied without attention. Two strategies: scale the material large enough that one tile covers a significant area (reducing visible repetition), and choose materials with irregular, non-directional patterns that are harder to perceive as repeating. Highly regular patterns — brick, tile, paver grids — tile visibly at almost any scale. Use them only where the surface is close to the camera, and scale them to real joint dimensions.

Try this

Apply a material to your main walk surface. Then orbit the camera from a close-up view (looking down the walk from ground level) to a distant view (looking down from above). At what distance does the tiling become obvious? Adjust the scale until tiling is not visible at the distance you expect most viewers to be looking at this surface. That's the correct scale — not the one that looks good from one fixed camera angle.

What breaks

Applying a material expecting it to affect only one surface — Lumion applies materials to the entire layer group. If your walk surface layer also contains curbs or planter edges from an earlier modeling decision, they'll all receive the same material. This is why layer organization in Rhino matters — one material condition, one layer.

Education version material library differences — the Education version has a subset of the Professional material library. Some specific materials available in tutorial videos or online references may not be present. Browse what's available and find the closest equivalent. The principle of correct scale and non-tiling application is the same regardless of which specific material you use.

LA117 — Design Communication II — David Barbarash — Purdue University Materials in Lumion