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Lumion Output Post-Production

A Lumion render is a starting point. Post-production is what takes it from technically correct to visually compelling.

Why post-production matters

Lumion outputs are good renders. They are not, by themselves, polished presentation images. The atmospheric qualities that Lumion handles well — lighting, material rendering, entourage density — often need refinement at the image level: color grading for presentation consistency, shadow and contrast adjustment, sky replacement for a more dramatic or precise atmosphere, people replacement for photographic realism, and cleanup of rendering artifacts and edge conditions. Post-production in Photoshop is the professional standard for all rendered images regardless of their source software.

Lumion output passes

PassWhat it containsHow it's used in Photoshop
Main render (JPEG or PNG)The primary rendered image — all materials, entourage, lighting, and effects composited into a single imageThe base layer. Everything else is added above it.
Shadow passA separate render showing only the shadow information — dark where shadows fall, white/transparent where they don'tPlace above the main render, set blend mode to Multiply at reduced opacity. Allows independent control of shadow depth and softness without re-rendering. Can be selectively masked to remove or intensify shadows in specific areas.
Material ID passA flat-color map where each material is rendered as a distinct solid color, with no lighting or shadowUsed as a selection tool — use Select → Color Range to select all pixels of a specific material color, then activate the main render layer and use the selection as a mask for targeted adjustments or replacements (including people replacement).
Alpha map (sky replacement)A mask where the sky area is white and all solid scene elements are black (or vice versa)Load as a selection, invert if needed, and use to mask a sky replacement layer above the main render. Produces a clean sky swap without manual selection.

Lumion people replacement workflow

Lumion Education's human figures are stylized and read as rendered rather than photographic. For presentation images where figure realism matters:

  1. Open the Material ID pass and use Select → Color Range to select the color representing the figures (if they are a distinct material ID color in the Lumion file)
  2. Alternatively, manually select each figure using the Polygonal Lasso or Quick Selection and Refine Edge (Card 09–10)
  3. Use the selection as a mask on the main render to hide the Lumion figures
  4. Place photo-extracted replacement figures (from the entourage library) in the same positions — match scale to the Lumion scene geometry, match lighting direction to the Lumion sun
  5. Clone Stamp around the edges where the Lumion figure was removed to clean up any residual artifacts
  6. Apply a clipped color grading adjustment layer to each replacement figure to match the scene color temperature

General color grading for Lumion outputs

Apply the grading sequence from Card 16. For Lumion-specific corrections:

  • Lumion renders often read as slightly oversaturated — reduce Vibrance slightly in Camera Raw
  • Lumion shadows are sometimes flat or have a slight warm cast — use the shadow pass with Multiply blending to deepen them, and a cool Color Balance adjustment in the shadow range
  • Vegetation in Lumion Education can read as overly uniform green — use Hue/Saturation to introduce slight variation: some areas slightly yellow-green, some blue-green
  • The overall scene should match the color temperature of your other images in the series — use Match Color (Card 16) to harmonize

What breaks

Not saving the Lumion passes at the same resolution as the main render — the shadow pass and alpha map must be pixel-identical to the main render to align correctly. Verify dimensions match before compositing.

Shadow pass at 100% opacity — the Lumion shadow pass at full opacity will produce heavy, pure black shadows that look nothing like real outdoor shadow conditions. Start at 40–60% opacity and reduce from there based on the desired shadow depth.

LA117 — Design Communication II — David Barbarash — Purdue University Lumion Output Post-Production